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- on exitFrame
- if rollOver(4) then
- set the visible of sprite 3 to 1
- updateStage()
- set flag to 0
- repeat while rollOver(4)
- if the mouseDown then
- set flag to 1
- exit repeat
- end if
- end repeat
- set the visible of sprite 3 to 0
- updateStage()
- if flag then
- set the visible of sprite 3 to 1
- puppetSprite(3, 0)
- go(the frame + 1)
- abort()
- end if
- end if
- updateStage()
- go(the frame)
- end
-